MERGE MC

Wiki · Crafting & Machines

Recipes & Machine Tiers

Everything you won't find in vanilla. Lay the ingredients out exactly as shown in a crafting table — every classic recipe still works too. Hover, tap or tab onto any slot to see what goes in it.

Craftable now

These work on the server today. Every one has been checked against what the server actually accepts in a crafting table.

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Super Hopper · Tier II Live Behaviour changing

Super Hopper

Today it moves its whole five-slot inventory every cycle — it fills from the container above and empties into the block it faces, on the same 8-tick beat as a normal hopper. A powered hopper is locked, exactly like vanilla.

Changing soon: a Super Hopper will move one stack per transfer instead of all five slots, so it becomes the first rung of the tier ladder rather than the top of it. See Hoppers for what Mega and Giga add above it.

  • SpeedSame 8-tick cadence as a normal hopper.
  • NowUp to 5 full stacks per cycle — its whole inventory, in and out.
  • PlannedOne stack per transfer. Mega and Giga take it from there.
  • WhyOne block does the work of a wall of hoppers — often less lag, not more.
Hopper ×5 Ender Chest ×1
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Mob Bundle Live

Mob Bundle

Right-click a mob to scoop it up, right-click a block to set it back down — exactly as it was: name, tame, age, health and all. Even shulkers.

  • HoldsOne creature at a time (bosses excluded).
  • ShowsThe trapped mob's spawn egg — locked in, you can't take it out.
  • Free itRight-click a block to place the mob back.
  • PlannedLoading one into a dispenser, so a machine can catch and release — see Dispensers.
Shulker Shell ×6 Ender Chest ×3
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TNT · Alt Recipe Live

Bamboo-Block TNT

The vanilla TNT checkerboard with bamboo blocks where the sand goes — so TNT is craftable from fully renewable bamboo. No sand pit required.

  • Makes1 TNT, identical to the normal one.
  • Cost5 gunpowder + 4 bamboo blocks (36 bamboo).
  • NoteThe classic gunpowder + sand recipe still works.
Gunpowder ×5 Bamboo Block ×4

Automation Blocks

These four used to be store-only. They are craftable now — and all four follow one rule, so learn one and you have learned them all: the block's own vanilla version in the middle, ringed by eight ingredients. The outlined slot in each grid is that centre block.

x1 (x4 soon)
Automation Live x4 per craft coming

Block Placer

A dispenser that builds instead of throwing. It never fires anything out — on a redstone signal it takes one item from inside and sets it down as a real block, at a distance the signal itself decides.

The signal is a range dial, and it runs backwards on purpose. A full-strength 15 (a lever or redstone block right on it) places one block away; every point weaker reaches one block further, so a signal of 1 — fifteen blocks of dust, or a comparator wound right down — places fifteen blocks away. The rule is distance = 16 − signal.

It fires on any change in signal strength, not just on being switched on. A steady signal places once and then holds. A clock places once per pulse. And a comparator reading a chest or hopper that is draining — its output stepping 15, 14, 13… — walks the placer one block further out with every step, which is how you build a line without moving anything.

  • PlacesAlmost anything that is a block: rails, dust, repeaters, torches, levers, plates, carpets, saplings, flowers — not just walls.
  • And cropsWheat and beetroot seeds, potatoes, carrots, melon and pumpkin seeds, torchflower seeds, pitcher pods, cocoa beans, sweet and glow berries, nether wart, bamboo, kelp, sugar cane — and redstone dust and string, which also change name when placed.
  • Won't placeDoors, beds and tall flowers (two-block things), and anything that needs the ground it is going on — a crop aimed at stone is left in the box, not wasted.
  • Won't throwBuckets, TNT, fireworks and arrows are not placeable, so they simply sit inside. It is a placer, not a dispenser any more.
  • SkipsChicken Coops, Restart Detectors and Light Suppressors — it cannot give those back their identity, so it looks past them to the next stack.
  • Places machinesA placer or breaker placed by a placer keeps its tag and still works.
  • BlockedAnything already in the target space stops it. A placer places; it never mines.
  • RateAt most one placement every 4 ticks. Don't drive it with a clock faster than that — pulses shorter than 4 ticks can be missed entirely.
  • Break itYou get the Placer itself back, plus everything inside it.
  • CentreA plain dispenser. Not a Block Placer — a placer fed into the grid is refused.
  • Ring7 Stal discs and 1 Pigstep.
Dispenser ×1 Music Disc — Stal ×7 Music Disc — Pigstep ×1
x1 (x4 soon)
Automation Live x4 per craft coming

Block Breaker

The other half of the pair, and it is a furnace, not a dispenser — because a furnace already has the three slots this machine needs. Tool in the top slot (where the ore would go), repair material in the fuel slot, drops come out of the result slot. It never actually smelts anything; the flame is decoration.

The tool decides everything. The breaker is exactly as good as the pickaxe you put in it — Fortune and Silk Touch apply just as if you were holding it. Point it at something the tool cannot harvest (a shovel at stone) and it leaves the block standing rather than destroying it for nothing.

Same redstone rules as the Placer: distance = 16 − signal (15 digs the block right in front, 1 digs fifteen away), it fires on any change in signal strength so a draining comparator walks it outward, and it swings at most once every 4 ticks. No signal, no digging — but it keeps topping up its repair material either way.

Put a sword in the top slot instead and it becomes a mob killer. It swings at whatever is in front of it as if a player struck it: base sword damage plus Sharpness, Smite or Bane of Arthropods, Knockback to shove them, Fire Aspect to light them, and Sweeping Edge to fan a lighter hit across the mobs packed around the first one. Drops land where the mob dies, for your existing hopper or water-stream collection to pick up.

  • Feeding itA hopper on top loads the tool, a hopper into the side loads repair material, a hopper underneath drains the drops.
  • RepairsWood by planks, stone by cobblestone, iron and shears by iron ingots, gold by gold ingots, diamond by diamonds, netherite by netherite ingots — and sculk mends any tool at any tier. One unit restores about a quarter of the bar.
  • WearOne durability per dig, Unbreaking honoured. A tool that runs out with nothing to mend it is spat into the top slot's place and the breaker idles until you refeed it — it never keeps digging on a broken tool.
  • ToolsPickaxe, axe, shovel, hoe or shears — or a sword, for the attack mode.
  • Full stops itThe result slot is one stack. If the drops won't fit, or a block drops two different things at once, it leaves the block standing rather than littering the floor.
  • Won't breakBedrock and anything else unbreakable, any container (chests, barrels, and every Placer, Breaker or Coop), Restart Detectors, Light Suppressors, and super cactus hearts.
  • Will breakA super cactus body — which bursts the rest of the plant. That is deliberate: a breaker at the base is a harvest button.
  • Sword reachUp to 32 mobs in one Sweeping Edge swing, within about 3.5 blocks of the first target. Never hits players or armour stands.
  • Sword XPHostile mobs killed by a breaker drop 5 XP each, so a sword breaker over a farm feeds an XP supply.
  • Break itYou get the Breaker back with everything inside, tool included.
  • CentreA plain furnace.
  • Ring6 disc fragments and 2 echo shards, the shards either side.
Furnace ×1 Disc Fragment ×6 Echo Shard ×2
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Automation Live

Chicken Coop

Houses a flock and lays for you — the chickens live inside the block instead of as entities, so a huge flock costs the server almost nothing.

  • CentreA plain barrel. A coop holding a flock will not be eaten by the grid.
  • Ring4 dispensers in the corners; the three egg types and the Lava Chicken disc on the edges.
  • CarefulBreak it and it comes back to your hand with the flock still inside.
Barrel ×1 Dispenser ×4 Blue Egg ×1 Brown Egg ×1 Egg ×1 Music Disc — Lava Chicken ×1
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Automation Live

Restart Detector

Fires a redstone signal before the server restarts, so your farms can shut themselves down cleanly instead of being caught mid-cycle.

  • CentreA plain target block.
  • Ring4 dark prismarine in the corners, 4 sea lanterns on the edges.
  • Use it forClosing gates, cutting power, parking minecarts.
Target ×1 Dark Prismarine ×4 Sea Lantern ×4

Suppressor Blocks

A matched pair, and they follow the same one rule as the four above: a plain vanilla block in the middle, ringed by eight ingredients. Each is built out of the other's centre, so the two grids are the same ring turned inside out. Neither does anything until it is powered, and each one only reaches its own chunk, below itself.

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Suppressor Live

Light Suppressor

Give it a redstone signal and it holds everything in the chunk below it at light level 0. Torches and lamps pop off as drops, new ones refuse to place, and the dark is real — mobs spawn in it.

  • CentreA plain redstone lamp.
  • Ring4 copper bulbs in the corners, 4 lanterns on the edges.
  • RangeIts own chunk, everything strictly below it.
  • Only while poweredNo signal, no suppression. It is an ordinary lamp again.
  • Limit8 per player.
  • Use it forMob farms that need dark, and builds you want to stay unlit.
Redstone Lamp ×1 Copper Bulb ×4 Lantern ×4
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Suppressor Live

Block Suppressor

The same ring turned inside out. While powered it cancels block physics in the chunk below it — sand and gravel hang in mid-air, torches hold on walls you have already mined out, concrete powder never sets, rails keep their shape.

  • CentreA plain copper bulb.
  • Ring4 redstone lamps in the corners, 4 lanterns on the edges.
  • RangeIts own chunk, everything strictly below it.
  • Only while poweredCut the signal and everything it was holding up falls at once.
  • Limit8 per player.
  • Use it forFloating builds, sand sculptures, contraptions mid-edit.
Copper Bulb ×1 Redstone Lamp ×4 Lantern ×4

Machine Tiers

Six machines, four tiers each. Super means the same thing on every one of them: a stack at a time instead of an item at a time. That is the rung to learn.

Above Super each family goes its own way, because "more" means something different to each of them. Hoppers carry more per trip. Furnaces, smokers and blast furnaces cook those stacks faster. Dispensers fire more slots at once.

IVanilla

Base

The vanilla block, unchanged. One item per action. No ring, no badge, no recipe — you already know how to make it.

IIDesign

Super

A stack at a time. Aqua ring. The one rung that means the same thing on every machine, and the one you will build dozens of.

IIIDesign

Mega

Double what a Super does. Purple ring. A whole inventory for a hopper, twice the smelting speed for a furnace, two slots at once for a dispenser.

IVDesign

Giga

The end of the line. Gold ring. Containers swallowed whole by a hopper, five times the smelting speed, three slots at once from a dispenser.

The ring colour and the numeral say the same thing twice on purpose, so a tier is still readable if you cannot tell aqua from purple. Every tiered item is its own machine's texture with that ring and numeral over it — a Mega Furnace looks like a furnace, because it is one.

The whole ladder at a glance

Read across a row to see what upgrading one machine buys you. Read down a column to compare all six machines at the same tier. On a narrow screen the table scrolls sideways; the machine names stay put.

Design — only the Super Hopper exists today
Machine I · Base II · Super III · Mega IV · Giga
Hopper One item every 8 ticks.Vanilla One stack per transfer.Live — changing Its whole inventory per transfer.Coming soon Containers and loose stacks, instantly, into the storage below.Coming soon
Furnace One item per 10 s.Vanilla A stack at a time.Coming soon Stacks, twice as fast as a Super.Coming soon Stacks, five times as fast as a Super.Coming soon
Smoker One food per 5 s.Vanilla A stack at a time.Coming soon Stacks, twice as fast as a Super.Coming soon Stacks, five times as fast as a Super.Coming soon
Blast Furnace One ore or metal per 5 s.Vanilla A stack at a time.Coming soon Stacks, twice as fast as a Super.Coming soon Stacks, five times as fast as a Super.Coming soon
Dispenser One item per pulse, with all the vanilla tricks.Vanilla One whole stack at once — 64 TNT, or 16 eggs.Coming soon 2 slots at once.Coming soon 3 slots at once.Coming soon
Dropper One item per pulse, into the container it faces.Vanilla Not decided yet.Not spec'd Not decided yet.Not spec'd Not decided yet.Not spec'd

The hopper ladder

One recipe shape, twice. Each step up a hopper is the Super Hopper's own grid with the tier below in it: five of them ringing one ender chest. Learn it once and you have both upgrades.

The other five machines do not have recipes yet. Kelp is laying them out himself, so nothing is shown here rather than a guess that would look official and be wrong.

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Mega · Tier III Coming soon

Mega Hopper

This is the Super Hopper's grid with Super Hoppers in it. The same swap again makes a Giga: five Megas and one more ender chest.

That means a tier is five times the hopper below it, and the cost runs away from you fast. That is the point: a Giga is meant to be a thing you build once.

Super Hopper ×5 Ender Chest ×1
Design — what one hopper tier really costs
TierDirect recipeTotal plain hoppersTotal ender chests
II · Super5 hoppers + 1 ender chest51
III · Mega5 Super + 1 ender chest256
IV · Giga5 Mega + 1 ender chest12531

31 ender chests is 248 obsidian and 31 eyes of ender. A Giga Hopper on top of that is 125 hoppers — 625 iron ingots and 125 chests.

Hoppers I–IV

The machine the whole ladder was designed around, and the only one with a rung that exists today.

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Giga Hopper · Tier IV Coming soon

The three hopper upgrades

Super (II) — one stack per transfer, on the ordinary 8-tick hopper beat. A single Super Hopper drains a chest in a couple of minutes instead of an afternoon.

Mega (III) — its whole inventory per transfer. It fills itself from above and empties into what it faces in the same cycle, so a full load flows straight through.

Giga (IV)instant, and it eats containers whole. Drop a shulker box or a chest onto it and the contents land in the storage below the same tick, still sorted into stacks. No cadence, no waiting.

  • Still a hopperPowered locks it at every tier, exactly like vanilla.
  • Never duplicatesA tier only ever moves items that are already there — more throughput, never more items.
  • Break itYou get the tiered hopper back, not a plain one.
  • UnconfirmedThe ender chest in the middle of this grid. The Giga was described as "five Megas" without saying what goes in the centre; the Mega's own shape is the obvious reading, but it is a reading.
Mega Hopper ×5 Ender Chest ×1

Furnaces, smokers & blast furnaces

Kelp calls these three the furnace collection, and they tier identically. Super is about batch size; Mega and Giga are about speed.

I Base
II Super
III Mega
IV Giga
Furnace collection Coming soon Recipe not designed yet

Stack furnaces

Super (II) — smelts a stack at a time instead of an item at a time. This is the big one: a chest of raw iron stops being an afternoon.

Mega (III) — the same stacks, twice as fast as a Super.

Giga (IV) — the same stacks, five times as fast as a Super.

All three read the same on a smoker and a blast furnace; those two just keep their own faster base cycle and their own shorter list of things they will cook.

  • BaselineThe 2× and 5× are measured against a Super, not against a plain furnace — they are how much quicker the stack goes through.
  • RecipeNot designed yet. Kelp is laying it out himself, so there is deliberately no grid on this card.
  • Still a furnaceOrdinary hopper routing is expected to work at every tier: top loads the input, side loads fuel, bottom drains the output.

Dispensers & droppers

The pair that fire on a redstone pulse. A dispenser still does all the vanilla tricks — shooting arrows, tipping buckets, shearing sheep — at every tier. It just does more of them at once.

I Base
II Super
III Mega
IV Giga
Dispenser Coming soon Recipe not designed yet

Stack dispensers

Super (II) — fires one whole stack at once. A stack of TNT is 64 TNT, all in the same instant. A stack of eggs is 16 eggs, all at once.

Mega (III)2 slots at once, so two different things can go out together.

Giga (IV)3 slots at once.

  • RateStill one action per redstone pulse at every tier. The tier changes how much leaves, not how often.
  • RecipeNot designed yet — Kelp is laying it out himself.
  • CarefulA Super Dispenser pointed at open air empties a whole stack of TNT in one tick. Aim it before you power it.
I Base
II Super
III Mega
IV Giga
Dropper Not spec'd yet

Droppers

The dropper is on the list for Super, Mega and Giga — but what each tier actually does has not been decided. Rather than guess, this page says so.

What a dropper does today is unchanged: one item per pulse, thrown out if it faces open air, pushed into the container it faces if it faces one.

  • LikelySomething close to the dispenser ladder, since the two blocks are siblings. Not confirmed.
  • RecipeNot designed yet.
Dispenser
Mob Bundle
Mob Bundle × Dispenser Coming soon

Catching mobs with a dispenser

Not a recipe — a use. Load a Mob Bundle into a dispenser and pulse it: an empty bundle reaches out and scoops up the mob in front, and a loaded one sets that mob back down. The bundle stays in the dispenser either way; only what is inside it changes.

Everything the bundle already guarantees still holds: the mob comes back exactly as it went in — name, tame, age, health — and the bundle still holds one creature at a time.

  • Use it forAutomatic breeding pens, moving a farm without leading anything, sorting mobs by what a bundle catches.
  • Per pulseOne bundle acts per pulse on a plain dispenser. How many a tiered one fires has not been decided.
  • Not forBosses — the same exclusions the hand-held bundle has.
Any dispenser Mob Bundle, in the dispenser